public class TerrainTile extends Tile
Constructor and Description |
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TerrainTile(Sector sector,
Level level,
int row,
int column) |
Modifier and Type | Method and Description |
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Vec3 |
getVertexOrigin() |
BufferObject |
getVertexPointBuffer(RenderContext rc) |
float[] |
getVertexPoints() |
void |
setVertexOrigin(Vec3 vertexOrigin) |
void |
setVertexPoints(float[] vertexPoints) |
assembleTilesForLevel, computeColumn, computeLastColumn, computeLastRow, computeRow, intersectsFrustum, intersectsSector, mustSubdivide, subdivide, subdivideToCache
public Vec3 getVertexOrigin()
public void setVertexOrigin(Vec3 vertexOrigin)
public float[] getVertexPoints()
public void setVertexPoints(float[] vertexPoints)
public BufferObject getVertexPointBuffer(RenderContext rc)