public class FBOTexture extends FramebufferTexture
corners, DEFAULT_TESSELLATION_DENSITY, height, sector, sourceTexture, tessellationDensity, textureCoords, width| Constructor and Description |
|---|
FBOTexture(WWTexture imageSource,
Sector sector,
List<LatLon> corners) |
| Modifier and Type | Method and Description |
|---|---|
protected Texture |
initializeTexture(DrawContext dc) |
applyInternalTransform, bind, computeGeographicToCartesianTransform, drawQuad, drawQuad, generateTexture, getCorners, getHeight, getImageSource, getSector, getTessellationDensity, getTexCoords, getWidth, isTextureCurrent, isTextureInitializationFailed, transformToQuadCoordinatesprotected Texture initializeTexture(DrawContext dc)
initializeTexture in class FramebufferTexture