public class FBOTexture extends FramebufferTexture
corners, DEFAULT_TESSELLATION_DENSITY, height, sector, sourceTexture, tessellationDensity, textureCoords, width
Constructor and Description |
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FBOTexture(WWTexture imageSource,
Sector sector,
List<LatLon> corners) |
Modifier and Type | Method and Description |
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protected Texture |
initializeTexture(DrawContext dc) |
applyInternalTransform, bind, computeGeographicToCartesianTransform, drawQuad, drawQuad, generateTexture, getCorners, getHeight, getImageSource, getSector, getTessellationDensity, getTexCoords, getWidth, isTextureCurrent, isTextureInitializationFailed, transformToQuadCoordinates
protected Texture initializeTexture(DrawContext dc)
initializeTexture
in class FramebufferTexture