Package | Description |
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gov.nasa.worldwind.terrain |
Modifier and Type | Method and Description |
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protected HighResolutionTerrain.RectTile |
HighResolutionTerrain.createTile(int row,
int col)
Creates a tile for a specified row and column of the tile array.
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protected HighResolutionTerrain.RectTile |
HighResolutionTerrain.createTile(Sector tileSector)
Creates the tile for a specified sector.
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protected HighResolutionTerrain.RectTile |
HighResolutionTerrain.getContainingTile(Angle latitude,
Angle longitude)
Determines the tile that contains a specified location.
|
Modifier and Type | Method and Description |
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protected List<HighResolutionTerrain.RectTile> |
HighResolutionTerrain.eliminateLowAltitudeTiles(List<HighResolutionTerrain.RectTile> tiles,
double minAltitude) |
protected List<HighResolutionTerrain.RectTile> |
HighResolutionTerrain.getIntersectingTiles(Position pA,
Position pB,
Line line)
Determines and creates the terrain tiles intersected by a specified line.
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protected List<HighResolutionTerrain.RectTile> |
HighResolutionTerrain.getIntersectingTiles(Sector sector) |
Modifier and Type | Method and Description |
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protected HighResolutionTerrain.RenderInfo |
HighResolutionTerrain.buildVerts(HighResolutionTerrain.RectTile tile)
Computes a terrain tile's vertices.
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protected ArrayList<LatLon> |
HighResolutionTerrain.computeLocations(HighResolutionTerrain.RectTile tile)
Computes the tile's cell locations, determined by the tile's density and sector.
|
protected Vec4 |
HighResolutionTerrain.getSurfacePoint(HighResolutionTerrain.RectTile tile,
Angle latitude,
Angle longitude)
Computes the Cartesian, model-coordinate point of a location within a terrain tile.
|
protected Vec4 |
HighResolutionTerrain.getSurfacePoint(HighResolutionTerrain.RectTile tile,
Angle latitude,
Angle longitude,
double metersOffset)
Computes the Cartesian, model-coordinate point of a location within a terrain tile.
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protected Intersection[] |
HighResolutionTerrain.intersect(HighResolutionTerrain.RectTile tile,
Line line)
Computes the intersections of a line with a tile.
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protected List<Vec4[]> |
HighResolutionTerrain.intersect(HighResolutionTerrain.RectTile tile,
Vec4[] triangle)
Computes the intersection of a triangle with a terrain tile.
|
protected void |
HighResolutionTerrain.makeVerts(HighResolutionTerrain.RectTile tile)
Computes a terrain tile's vertices of draws them from the cache.
|
Modifier and Type | Method and Description |
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protected void |
HighResolutionTerrain.doGetIntersectingTiles(int r0,
int c0,
int r1,
int c1,
Line line,
List<HighResolutionTerrain.RectTile> tiles) |
protected List<HighResolutionTerrain.RectTile> |
HighResolutionTerrain.eliminateLowAltitudeTiles(List<HighResolutionTerrain.RectTile> tiles,
double minAltitude) |