protected boolean |
RectangularTessellator.atBestResolution(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected boolean |
RectangularTessellator.bindVbos(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits) |
boolean |
RectangularTessellator.buildVerts(DrawContext dc,
RectangularTessellator.RectTile tile,
boolean makeSkirts) |
protected ArrayList<LatLon> |
RectangularTessellator.computeLocations(RectangularTessellator.RectTile tile) |
protected double |
RectangularTessellator.computeTileResolutionTarget(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected RectangularTessellator.CacheKey |
RectangularTessellator.createCacheKey(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected Vec4 |
RectangularTessellator.getSurfacePoint(RectangularTessellator.RectTile tile,
Angle latitude,
Angle longitude) |
protected Vec4 |
RectangularTessellator.getSurfacePoint(RectangularTessellator.RectTile tile,
Angle latitude,
Angle longitude,
double metersOffset) |
protected Intersection[] |
RectangularTessellator.intersect(RectangularTessellator.RectTile tile,
double elevation) |
protected Intersection[] |
RectangularTessellator.intersect(RectangularTessellator.RectTile tile,
Line line)
Determines if and where a ray intersects a RectTile geometry.
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protected void |
RectangularTessellator.makeVerts(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected boolean |
RectangularTessellator.needToSplit(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected PickedObject[] |
RectangularTessellator.pick(DrawContext dc,
RectangularTessellator.RectTile tile,
List<? extends Point> pickPoints) |
protected void |
RectangularTessellator.pick(DrawContext dc,
RectangularTessellator.RectTile tile,
Point pickPoint) |
protected void |
RectangularTessellator.render(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected long |
RectangularTessellator.render(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits) |
protected void |
RectangularTessellator.renderBoundingVolume(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected void |
RectangularTessellator.renderMultiTexture(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits) |
protected void |
RectangularTessellator.renderPatchBoundary(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected void |
RectangularTessellator.renderTileID(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected void |
RectangularTessellator.renderTrianglesWithUniqueColors(DrawContext dc,
RectangularTessellator.RectTile tile)
Render each triangle of a tile in a unique color.
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protected void |
RectangularTessellator.renderVA(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits) |
protected boolean |
RectangularTessellator.renderVBO(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits) |
protected void |
RectangularTessellator.renderWireframe(DrawContext dc,
RectangularTessellator.RectTile tile,
boolean showTriangles,
boolean showTileBoundary) |
protected PickedObject |
RectangularTessellator.resolvePick(DrawContext dc,
RectangularTessellator.RectTile tile,
Point pickPoint) |
protected void |
RectangularTessellator.selectVisibleTiles(DrawContext dc,
RectangularTessellator.RectTile tile) |
protected RectangularTessellator.RectTile[] |
RectangularTessellator.split(DrawContext dc,
RectangularTessellator.RectTile tile) |